Part 4: I'm blue daba dee da ba di
Part 4 I'm blue daba dee da ba diThe Real Final Fantasy V Starts HereTM
Four Hearts (Pixel Remaster)
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The route to the Wind Shrine is heading west from Tule.
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Along the way we see this forest with some standing stones. We can't see the northwest edge of this forest, but something seems off, my sense of symmetry is offended.
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Further west of Tule is the canal.
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We can't proceed through now.
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North of the canal is the Wind Shrine, hundreds of pictures and thousands of words to get here.
Sealed Away (Pixel Remaster)
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As we enter we see some guys in the left room, they recognize Lenna at least.
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The Chancellor is lying, this whole floor has no random encounters. I think his Vizier is showing and he's plotting a coup.
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On the second floor we start getting into fights, I mean flights. I'm about to start throwing hands, but not against this guy.
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Here is our first save point, for reference, tents revive and heal 1000HP and 100MP, while a cottage is a full cure.
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I think I took this fight, just because Black Goblins have a chance to drop Leather Shoes, an accessory that boosts defense. Right now the accessory slot is empty so the defense can't hurt.
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This is the third floor of five. Pictured here is a shortcut. If this isn't taken you'd have to go all the way up, around the back and circle back here anyway. The door on the right leads to an empty room, the one one step away has treasure. FYI there is another chest on this screen in the lower right corner, but you reach that from a second set of stairs on the second floor.
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With this Galuf gets a weapon and everyone is equipped. Lenna has a measly knife, but its good enough for now.
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I definitely take this fight, the Moldwynd is an important but dangerous enemy. Right now I can't make full use of one, but for now they're an easy source of Elixirs, their rare drop. Rare drops in this game are a 1/16 chance, which can translate into "2 rare drops in 2 fights" or "5 hours for 4."
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We step up to the bird, since the only other bird sprite we've met is a friend, so this has to be one too.
The Fierce Battle (Pixel Remaster)
This is the first track where I'm upset that Square is being dicks about the music, the Remaster includes some strings and a trumpet to really make it pop.
What follows is a demonstration of how not to fight the obligatory Introductory Enemy Might Have Fancy Combat Scripts boss fight.
Step 1, turn on auto battle when everyone is at low level (Even if you have the "continue auto battle" option selected, the game turns it off for boss fights). The fight is balanced so that Wing Raptor has about 9 attacks worth of HP unless you've grinded. He'll switch to his defensive stance around your 8th attack, meaning you have to interact with his gimmick.
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His gimmick is using !Guard, which negates all physical damage to 0.
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You get a battle message warning saying you fricked it, and then the claws come out.
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Requiem (Original)
welp
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The main reason for this demonstration wasn't about how to choke on the tutorial boss, but to show how kind autosave is. Every screen transition is an autosave, meaning I'm right outside the Broad Sword treasure room.
The Fierce Battle (Pixel Remaster)
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Now let's deal with him seriously. Breath Wing is a full party attack, its wind elemental as you might guess from the attack animation and the name.
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The damage doesn't look that bad; its about half of his Claw counter. But its hiding something insidious. It deals 25% of each characters max HP, rounded down.
Wing Raptor does goes through the defensive phase again. Now if you're playing at home, be aware that as soon as he drops his guard he does still attack that turn, so if you've decided that hearing from me that he doesn't have enough health to survive the next attack to forgo healing while his tail is up, he might snipe you with a breath wing and take you down before you can do the same to him.
Victory Fanfare (Original)
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One last thing: bosses don't give exp, so if you were so inclined, you can beat the game at very low levels.
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This is the last enemy in the dungeon. There's nothing of interest so they too get fled from.
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I see you out there, I know you're typing. So are several other goons. This is a hidden passage, but once you step into the hidden part the whole path appears in the Pixel Remaster. Previous versions of the game would make you fumble blindly in the darkness if you didn't have a thief.
Up the last flight of stairs and we reach the Crystal chamber.
The Prelude (Pixel Remaster)
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The camera pans to the west.
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The fire crystal is surrounded by a smoldering flame, then a burst of fire erupts from the tip.
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Faris takes a hadoken from half the world away.
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Now we pan to the east.
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The crystal is bubbling, and then releases a blast of water.
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This one is aimed at Lenna.
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Finally, to the south west.
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We see the earth crystal in a fancier larger chamber and it too blows chunks
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For Galuf.
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Finally the minty fresh dying essence of the wind crystal comes to Seymour Butz.
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While this might be a place where I'd put in a gif, there wouldn't be much to it. The crystals yeet immediately from the far edges of the room to surrounding the party.
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Knight... Monk... Blue Mage... Thief... Black Mage... White Mage...
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The panel would take us out, but it would also bring Boko to ask if I wanted a tutorial. I could just say no and go back to the overworld, but there are important things to do and can show how to deal with jobs along the way.
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Step 1 - select Job from the menu
Step 2 - pick your job
Step 3 - pick what you want to be in your open ability slot
Step 4 - fiddle with equipment.
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I'll explain each job in more detail in a side update, for now everyone being Blue Mages because they have work to do.
Sealed Away (Pixel Remaster)
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Blue Mages don't get their abilities from shops like white or black mages, they get theirs from getting hit by it. For example, Goblins have Goblin Punch, getting punched by Goblin Punch by a Goblin teaches you Goblin Punch once you beat the fight.
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Moldwynds after a few turns may cast Aero. Aero is painful. It's death at these levels.
I prop Faris back up, not because the target needs to be alive at the end of the fight, just because I want everyone alive. Then I start throwing hands.
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Goblin Punch is effectively the Attack Command in spell form. Being a spell it can be used to full effect in the back row, and for 0MP to boot. It also does bonus damage if the target is the same level as the caster.
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And now Aero is ours.
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The other reason to stay in the Wind Shrine is the 43rd Tycoon Expeditionary Nerd Force has updated their dialog.
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Sir, while I doubt that would work, I would think that praying at the top floor, or maybe outside would be more useful. I doubt that Wind Shrine Conference Room A has any particular benefit to prayer.
Wait a second... how did these scholars get here? Did they commandeer a row boat?
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Which means that you've been outside, you've braved the encounterless lobby to go stick your finger in the air and managed to come back in and lived to tell the tale. Bravo Jaffar.
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You are the worst scholar ever. By the end of this update Lenna will tell us.
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You, you need to keep away from that guy on the other side of the room. The stupid might be infectious.
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We saw this when they were spewing us with their essences. No mention of the Earth Crystal here though but it definitely had the same type of dais rig.
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Well that was about equal parts concerning and incompetent. There's nothing left to do in the Wind Shrine, we need to go back to Tule, we walked by the house of the guy who built the canal, maybe he can get us through so we can deal with our next lead (Walse has the water crystal supercharged too and its accessible through the canal since there's trade ships between here and there).
Tenderness in the Air (Pixel Remaster)
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A free night stay? This means only one thing... we're on the right path for plot progression!
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Galuf, Lenna and Seymour Butz go to sleep, but Seymour wakes up in the middle of the night and wanders out.
Ambient Night Sounds
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My Home, Sweet Home (Pixel Remaster)
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Seymour Butz is the little kid in bed, for some reason they don't give his mom and dad name plates despite the fact the Pixel Remaster deemed his mom important enough to have a special palette for the woman sprite (baby Butz also has one too, originally he had the default teal colored hair for the kid sprite). His dad is Dorgan and his mom is Stella.
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We cut back to Zok looming over Lenna. He walks out to Seymour Butz.
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I thought that was normally a good thing, not something to be worrie- oh, his name, yeah.
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The three meet back up in the morning.
Tenderness in the Air (Pixel Remaster)
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And like last time Faris comes back out when we try to leave.
Pirates Ahoy!
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We gotta help Seymour Butz while you watch the booty.
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And so the pirate crew swim back to their hideout I guess. It's time for more plot so they'll have plenty of time to get there before we set sail.
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I'll give this one a pass since as far as Seymour is concerned, there's only 2 other crystals in the hands of humans right now.
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Just like before when Galuf's first idea was "steal from a pirate," Galuf's plans are straight forward and only mostly completely reckless.
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So right now Lenna knows things will get a lot worse if the crystals break. Galuf half remembers his wish to protect the crystals (and even if he didn't Lenna's description of the future would probably be enough to convince him), and Faris just wants to find out about why Lenna has the same jewelry. While Seymour...
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So while we do have a goal in mind in going through the canal, we did sort of leave our boon companion Boko out in the middle of nowhere.
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Well there was two other reasons besides checking up on Boko, the first is throwing down with bats.
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Anyone whose played FFIV might be twitching in rage right now.
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Anyone whose played FFV Advance will be disappointed. Vampire is a Blue Magic, as you can see, but it's less potent than in that release, where it was bugged. In this game (and all other releases) Vampire did damage equal to your lost HP and heals half of that. In Advance it was a full heal, just like the Ings LifeShaver in FFVI.
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The second reason is to loot the booty Faris sent the pirates home to guard.
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Pirates are 60% better than scholars.
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Even if they're better than scholars in charity they're still terrible at their jobs.
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Damn he's really feeling bad if he's making that horrible sound.
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Lenna's primary characterization is "loves animals" though all we've heard is "FATHER!" from her, that quickly falls away. There's one other driving motivation of Lenna too, we'll get to that shortly.
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I didn't do gifs of either of these guys, but both this guy and Zok just randomly decide they need to jump.
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Like getting seasick.
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To end on a high note, let's go back to their barracks before we wrap up.
Now in previous versions of the game, things were very very slightly different:
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That wall? Completely barren.
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Now its got a little world map tacked onto it, a nice touch for them. Even if it'd be better for them to have a more precise chart of the lake seas of Tule and Walse.
Join me next time when we have an update that is probably only 40% or less plot by volume!